Here is the way through Maze 176. The orange line shows Pixel’s route from the top-left corner to the ball of yarn.

The route as arrow code
Each arrow is a direction and each number is how many squares to move. The whole route is 28 moves long and has 19 turns.
↓ 1 → 2 ↑ 1 → 1 ↓ 2 → 1 ↓ 2 → 2 ↑ 1 → 2 ↓ 1 ← 1 ↓ 1 ← 2 ↓ 1 → 2 ↓ 1 ← 1 ↓ 1 → 2
Show the route step by step
- Go down 1 square.
- Go right 2 squares.
- Go up 1 square.
- Go right 1 square.
- Go down 2 squares.
- Go right 1 square.
- Go down 2 squares.
- Go right 2 squares.
- Go up 1 square.
- Go right 2 squares.
- Go down 1 square.
- Go left 1 square.
- Go down 1 square.
- Go left 2 squares.
- Go down 1 square.
- Go right 2 squares.
- Go down 1 square.
- Go left 1 square.
- Go down 1 square.
- Go right 2 squares.
Why is there only one way through?
This is a perfect maze. That means there is exactly one path between any two squares, with no loops. It was built by a program that wanders from square to square, knocking down walls as it goes, and backs up whenever it gets stuck. Programmers call that backing-up trick backtracking.
Because there are no loops, the path in the answer is the only way to get from the start to the goal.